05
Card frame anatomy

THE CARDS

Each card adapts its colour theme to its genre. The frame anatomy β€” header, artwork, Genre strip, ability box, stats, and footer β€” remains constant across all genres and rarities.

Remix

Remix cards are documented separately, with their own anatomy and genre-specific layer: Cards β€” Remixes.

Frame Anatomy
π„ž
God Save the Queen
5
Classical
Anthem
Hip-HopElectronic
Reggae/DubDisco/Funk
Reserve
Shipped catalogue entry.
75%
π„žGod Save the King
π„žGod Save the King
God Save the Queen
Header
Song title, artist, and popularity score (1–9 stars).
Track Transitions
Arrow strips showing musical lineage β€” which track this song leads from (left) and which it leads to (right). Each strip uses the linked track's genre colour.
Genre Transitions
Small genre icons on coloured strips: valid mix paths under the transition rules β€” left lists genre and intensity pairs that may lead into this card; right lists pairs this card may transition out to next. Each strip uses that endpoint's colour. These follow the genre transition graph (genre plus intensity at each step), not only moving along one intensity axis.
Artwork
Full illustration with mood and palette matched to the card's genre.
Genre strip
Genre and subgenre labels with colour diamonds. The subgenre diamond drives the card's full colour theme.
Matchup strip
Battle matchups at a glance: weaknesses on the left, advantages on the right.
Ability box
The card's unique ability name and its effect.
Popularity
Award symbols (1–9) representing the song's cultural reach.
Intensity
Triangular gauge showing where the card falls on the pop-to-hardcore spectrum.
Footer
Release year and rarity symbol.
Border
Coloured in the subgenre's canonical colour. World cards show the country flag. Bleed mode removes the border entirely.
Theme
Billie Jean
9
Disco/Funk
Disco Pop
Reggae/DubClassical
RockVintage
Crossover
Gains +10 popularity when played after a dance track.
25%
Genre-subgenre (pop intensity)
  • Genre strip β€” primary: Parent genre (displayed as Pop for Mainstream and pop-intensity).
  • Genre strip β€” secondary: Disco Pop.
  • Frame border: Border uses the subgenre-derived colour theme (no country flag layer).
One More Time
8
Electronic
House
VintageRock
Hip-HopClassical
Loop Sync
Repeats its effect once if experimental is above 60.
50%
Genre-subgenre (non-pop intensity)
  • Genre strip β€” primary: Parent genre.
  • Genre strip β€” secondary: House.
  • Frame border: Border uses the subgenre-derived colour theme (no country flag layer).
Take Me Home, Country Roads
John Denver
8
β˜…USA
Countryβ˜…
β€”
β€”
Heartland
Restores 10 HP to all allied cards when played.
50%
Country-subgenre
  • Genre strip β€” primary: Country/region.
  • Genre strip β€” secondary: Country-subgenre.
  • Frame border: Border and full theme always come from the country/region theme.
Bro Gozh ma Zadou
Traditional
6
Bretagne
Folk Breton
β€”
β€”
Reserve
Shipped catalogue entry.
50%
Country/region (region example)
  • Genre strip β€” primary: Country/region.
  • Genre strip β€” secondary: Country-subgenre.
  • Frame border: Border and full theme always come from the region theme (same rule as country-subgenre).
La Macarena
Los Del Rio
9
Spain
Electronic
VintageRock
Hip-HopClassical
Festival Pulse
Gain +10 popularity when played after a World card.
50%
Country/region + genre
  • Genre strip β€” primary: Country/region.
  • Genre strip β€” secondary: Genre.
  • Frame border: Border fades from country flag (left) to genre colour (right).
Bande OrganisΓ©e
13 OrganisΓ©
9
⚜France
Rap
ElectronicVintage
ClassicalReggae/Dub
Street Anthem
Allied Hip-Hop cards gain +12 popularity on the turn this card is played.
75%
Country/region + genre-subgenre
  • Genre strip β€” primary: Country/region.
  • Genre strip β€” secondary: Genre-subgenre.
  • Frame border: Border fades from country flag (left) to subgenre/genre colour (right).
Tri Martolod
Traditional
6
Bretagne
Folk Breton
β€”
β€”
Rising Tide
Gain +10 power for each allied World card in play.
50%
Bleed mode
  • Genre strip β€” primary: Country/region.
  • Genre strip β€” secondary: Country-subgenre.
  • Frame border: No border β€” artwork fills the card edge-to-edge. UI bands (Genre strip, ability, stats, footer) stay inset as in normal mode.
  • Mainstream is displayed as Pop; pop-intensity subgenres also display Pop on the left label.
  • Genre and genre-subgenre use colour diamonds.
  • Country and country-subgenre use country identity: symbol when available, otherwise flag diamond.
Genre Transitions

This section summarises the same transition graph documented in Genres: each node is a genre and intensity pair, links are directional, and card strips visualise those legal in and out moves.

  • Mainstream (pop) links to every genre at pop intensity.
  • Each non-mainstream node links to itself and to adjacent intensities.
  • Neighbour genres are reachable at the same intensity and at one step lower.
  • Influence bridges from some subgenres add extra bidirectional links.

Full rule reference: Genres β€” Transitions.

Shape of You
9
Pop
Mainstream
β€”
β€”
Reserve
Shipped catalogue entry.
50%
π„ž
Mainstream β€” Shape of You (pop hub)
In
Out
Mainstream (pop)
Rock (pop)
Electronic (pop)
Hip-Hop (pop)
Disco/Funk (pop)
Reggae/Dub (pop)
Classical (pop)
Vintage (pop)
Mainstream (pop)
Rock (pop)
Electronic (pop)
Hip-Hop (pop)
Disco/Funk (pop)
Reggae/Dub (pop)
Classical (pop)
Vintage (pop)
Bohemian Rhapsody
9
Rock
Pop Rock
Disco/FunkReggae/Dub
VintageElectronic
Anthemic
Doubles momentum on any track with a guitar solo.
25%
π„ž
π„ž
π„ž
Rock (soft)
In
Out
Mainstream (pop)
Rock (soft)
Rock (pop)
Hip-Hop (soft)
Hip-Hop (pop)
Classical (soft)
Classical (pop)
Mainstream (pop)
Rock (soft)
Rock (pop)
Hip-Hop (pop)
Classical (pop)
So What
5
Vintage
Jazz
RockDisco/Funk
ElectronicHip-Hop
Modal
Random multiplier between Γ—1 and Γ—3 on each use.
75%
π„ž
π„ž
π„ž
π„ž
Electronic (hardcore)
In
Out
Reggae/Dub (hardcore)
Reggae/Dub (experimental)
Classical (hardcore)
Classical (experimental)
Vintage (hardcore)
Vintage (experimental)
Vintage (soft)
Reggae/Dub (experimental)
Reggae/Dub (soft)
Classical (experimental)
Classical (soft)
Vintage (hardcore)
Vintage (experimental)
Vintage (soft)
π„ž
Ride of the Valkyries
Richard Wagner
6
Classical
Opera
Hip-HopElectronic
Reggae/DubDisco/Funk
Fortissimo
Deals damage in three separate strikes of 60% power each.
100%
Classical (experimental)
In
Out
Rock (hardcore)
Classical (hardcore)
Classical (experimental)
Vintage (hardcore)
Rock (hardcore)
Rock (experimental)
Classical (hardcore)
Classical (experimental)
Vintage (hardcore)
Vintage (experimental)
Advantage & Weakness

In battles, genres form a matchup layer: each archetype is strong against one genre and weak against another. Your card's genre (from its subgenre) determines when you gain an edge or take a penalty against an opponent's card.

When your genre counters the opponent's genre, battle modifiers favour you (see the battle rules for exact values).

When your genre is weak against the opponent's genre, you take the corresponding penalty β€” plan sideboard and tempo around bad matchups.

Full per-genre columns: Genres β€” Associations ("Advantage vs" and "Weak vs"). Numeric battle modifiers: Battles.

Popularity

Popularity is shown as a 1-9 award note instead of a bar. It reflects how broadly a track connects with the audience.

  • 1-3: gold awards (one to three symbols).
  • 4-6: platinum awards (one to three symbols).
  • 7-9: diamond awards (one to three symbols).
  • Popularity and Intensity are independent stats and can both be high.
Popularity 1
1
Rock
Pop Rock
Disco/FunkReggae/Dub
VintageElectronic
Anthemic
Doubles momentum on any track with a guitar solo.
25%
π„ž
π„ž
π„ž
NOTE 1
Popularity 2
2
Rock
Pop Rock
Disco/FunkReggae/Dub
VintageElectronic
Anthemic
Doubles momentum on any track with a guitar solo.
25%
π„ž
π„ž
π„ž
NOTE 2
Popularity 3
3
Rock
Pop Rock
Disco/FunkReggae/Dub
VintageElectronic
Anthemic
Doubles momentum on any track with a guitar solo.
25%
π„ž
π„ž
π„ž
NOTE 3
Popularity 4
4
Rock
Pop Rock
Disco/FunkReggae/Dub
VintageElectronic
Anthemic
Doubles momentum on any track with a guitar solo.
25%
π„ž
π„ž
π„ž
NOTE 4
Popularity 5
5
Rock
Pop Rock
Disco/FunkReggae/Dub
VintageElectronic
Anthemic
Doubles momentum on any track with a guitar solo.
25%
π„ž
π„ž
π„ž
NOTE 5
Popularity 6
6
Rock
Pop Rock
Disco/FunkReggae/Dub
VintageElectronic
Anthemic
Doubles momentum on any track with a guitar solo.
25%
π„ž
π„ž
π„ž
NOTE 6
Popularity 7
7
Rock
Pop Rock
Disco/FunkReggae/Dub
VintageElectronic
Anthemic
Doubles momentum on any track with a guitar solo.
25%
π„ž
π„ž
π„ž
NOTE 7
Popularity 8
8
Rock
Pop Rock
Disco/FunkReggae/Dub
VintageElectronic
Anthemic
Doubles momentum on any track with a guitar solo.
25%
π„ž
π„ž
π„ž
NOTE 8
Popularity 9
9
Rock
Pop Rock
Disco/FunkReggae/Dub
VintageElectronic
Anthemic
Doubles momentum on any track with a guitar solo.
25%
π„ž
π„ž
π„ž
NOTE 9
Intensity

Intensity replaces the old experimental gauge with four canonical levels. On the card it reads as a right-triangle volume gauge (right angle at the bottom-right at 100% width): the empty shape stays visible in dull grey; the saturated greenβ†’red band fills ΒΌ to 4/4 of its width (pop…hardcore), with a cursor and the matching percentage (25%–100%) at the fill edge. The spectrum is always anchored: red is fixed at the full 100% width, so lower levels only reveal the left (greener) part of that same ramp.

  • Pop (1): low edge, broad accessibility.
  • Soft (2): moderate experimentation.
  • Experimental (3): strong stylistic risk.
  • Hardcore (4): maximal edge and extremity.
Intensity Pop
9
Disco/Funk
Disco Pop
Reggae/DubClassical
RockVintage
Crossover
Gains +10 popularity when played after a dance track.
25%
POP
Intensity Soft
9
Rock
Pop Rock
Disco/FunkReggae/Dub
VintageElectronic
Anthemic
Doubles momentum on any track with a guitar solo.
25%
π„ž
π„ž
π„ž
SOFT
Intensity Experimental
8
Electronic
House
VintageRock
Hip-HopClassical
Loop Sync
Repeats its effect once if experimental is above 60.
50%
EXPERIMENTAL
Intensity Hardcore
5
Vintage
Jazz
RockDisco/Funk
ElectronicHip-Hop
Modal
Random multiplier between Γ—1 and Γ—3 on each use.
75%
π„ž
π„ž
π„ž
π„ž
HARDCORE
Rarity Variants
Bohemian Rhapsody
9
Rock
Pop Rock
Disco/FunkReggae/Dub
VintageElectronic
Anthemic
Doubles momentum on any track with a guitar solo.
25%
π„ž
π„ž
π„ž
NICHE
Bohemian Rhapsody
9
Rock
Pop Rock
Disco/FunkReggae/Dub
VintageElectronic
Anthemic
Doubles momentum on any track with a guitar solo.
25%
π„ž
π„ž
π„ž
BANGER
Bohemian Rhapsody
9
Rock
Pop Rock
Disco/FunkReggae/Dub
VintageElectronic
Anthemic
Doubles momentum on any track with a guitar solo.
25%
π„ž
π„ž
π„ž
CLASSIC
Bohemian Rhapsody
9
Rock
Pop Rock
Disco/FunkReggae/Dub
VintageElectronic
Anthemic
Doubles momentum on any track with a guitar solo.
25%
π„ž
π„ž
π„ž
LEGENDARY