Each card adapts its colour theme to its genre. The frame anatomy β header, artwork, Genre strip, ability box, stats, and footer β remains constant across all genres and rarities.
Remix cards are documented separately, with their own anatomy and genre-specific layer: Cards β Remixes.








This section summarises the same transition graph documented in Genres: each node is a genre and intensity pair, links are directional, and card strips visualise those legal in and out moves.
Full rule reference: Genres β Transitions.
In battles, genres form a matchup layer: each archetype is strong against one genre and weak against another. Your card's genre (from its subgenre) determines when you gain an edge or take a penalty against an opponent's card.
When your genre counters the opponent's genre, battle modifiers favour you (see the battle rules for exact values).
When your genre is weak against the opponent's genre, you take the corresponding penalty β plan sideboard and tempo around bad matchups.
Full per-genre columns: Genres β Associations ("Advantage vs" and "Weak vs"). Numeric battle modifiers: Battles.
Popularity is shown as a 1-9 award note instead of a bar. It reflects how broadly a track connects with the audience.
Intensity replaces the old experimental gauge with four canonical levels. On the card it reads as a right-triangle volume gauge (right angle at the bottom-right at 100% width): the empty shape stays visible in dull grey; the saturated greenβred band fills ΒΌ to 4/4 of its width (popβ¦hardcore), with a cursor and the matching percentage (25%β100%) at the fill edge. The spectrum is always anchored: red is fixed at the full 100% width, so lower levels only reveal the left (greener) part of that same ramp.